Series: Teenage
Mutant Ninja Turtles
Company:
Playmates
Year: 2014
BACKGROUND
I love Dungeons and Dragons, and a number of other
associated pen-and-paper roleplaying games. So earlier this year when I found
out that the Playmates TMNT line was going to do a “Raph the Barbarian” figure and
other, similarly-themed Turtles, I was over the moon. My love of Dungeons and
Dragons, combined with my love of the Turtles meant that Playmates were onto a
surefire winner.
Now I have the first of these figures in my hands – Donnie
the Wizard. How does he match up to the expectations? Well, he’s pretty cool idea,
but there are definitely some problems here. Read on to see more.
SCULPT AND
ARTICULATION
This figure is apparently based on an episode of
the current series of Teenage Mutant
Ninja Turtles, in which they play a game called “Mazes & Mutants” (wink, wink) –
however, the game rapidly becomes real and our reptilian heroes need to don
some LARP gear to battle evil. I haven’t seen it yet, but I’m keen to,
particularly after the awesome DnD-themed episodes of Community that have seen release in the last couple of years.
Somewhat surprisingly, this isn’t just a regular Donnie with
soft plastics layered over the top to create a robe – rather, most of the body
actually is the robe, with arms, legs
and head stuck in. This is a decision I have mixed feelings about; though the
robe is nicely detailed with a belt and hood, it makes him look kind of pudgy,
rather than the gangly Ninja Turtle the current series shows him to be.
Here’s the articulation breakdown.
*ball-jointed neck (inexplicably cast in purple)
*swivel-hinged elbows
*cut wrists
*swivel-hinged hips
*swivel-hinged knees
Given that the cape is made of hard plastic and actually
forms most of the body, rather than being a soft plastic overlay, leg articulation
is more restricted than many would like – and the knees are kind of on the loose
side. But for me, the main problem is that there are no elbows – though both
are preferable, I always take elbows over knees. This is further compounded by
the right arm also being quite wonky.
ACCESSORIES
Donnie comes with two accessories – his bo staff, which
looks to have been turned into a wizard’s staff via the judicious application
of bandages and tape, and his wizard’s hat and beard. Both are cast in soft
plastic, so you may experience some warping, particularly on the staff.
As for the hat/beard combo, it stays on reasonably well, but
you won’t be able to turn his head while he’s wearing it.
PAINT
Paint has far and away been the weakest aspect of the
current TMNT line, and this Donnie is unfortunately no exception. Though the
prototype looked quite good, a considerable number of apps have been removed
from the final product – most notably the stars that decorate his cape. They’re
still sculpted details, but now they just look kind of awkward. This is one
issue I think I will actually take the time to fix, as it’s a real shame to see
it almost ruined because of lax paintwork.
OVERALL
Donnie the Wizard is a great concept, an excellent novelty
addition to the TMNT collection, and a nice throwback to the more bizarre days
of the 1980s/1990s line (I’m holding out for an updated Universal
Monsters series, unlikely as it may be). However, the execution is sorely
lacking, with some questionable sculptural choices, minimal paint, and loose joints.
I was excited on initial purchase, but in practice it's quite underwhelming. I’m just hoping Raph the Barbarian is a better figure.
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